Contrast Hands-On Preview - Traversing the Shadows

Contrast Screen 1

Contrast is yet another delightful little indie title that I had the pleasure of experiencing at Kiss of peace this yr. Unlike a number of other games at the show, Contrast is not looking to bring up back the old days of gaming, or else information technology wants to do something new and unique. Blending puzzles and platforming with a light and shadow esthetic, Contrast puts you in the shoes of Didi's imaginary friend in an old-timey circus setting amidst fellowship excitement. Didi's mother is a club singer, while her father, obligated to the mob, is trying to start a circus to afford his loans.

The story is told through and through the eyes of a child, thusly you won't always get exposition on what's going on. Instead, you'll consider the goings on American Samoa Didi experiences them, with some scenes organism entirely unexplained, and relying on the player to piece together what's actually occurrence. I'll deflect any spoilers, as it does look to be a rather touching tarradiddle about how a minor experiences a family beingness mangled apart. From what I saw, however, the story takes a back keister to the gameplay, which is where Contrast real stands out.

The gameplay feel for, like the Earth itself, is split between sluttish and shadow. As Didi's imaginary protagonist, you'll be able to meld into shadow, or pop back into the light at will. You rear only interact with shadows while in shadow anatomy yourself, so you'll need to tinker with the environment in light form in ordination to create the shadows you call for to span sealed platforming sequences. IT's a really clever fundamental interaction between the cardinal modes, and offers an unexpected stratum of depth in an otherwise fairly sagittiform game.
To progress through the gritty, you'll be collection Luminaries, which are enthusiastic orbs scattered around the world. You can use them to index objects like spotlights, which volition make up the shadows you deman to platform your way to the next expanse. You can true hang back objects like crates into the shadows with you, or falsify light sources around the world to create the desired shadow sizes and shapes.

The section I got to play was in the kernel of the circus, attempting to get a luggage carrousel back in working order. Spell the light earthly concern stays largely the same, once you start the carousel spinning, its rotation bequeath cast shadows of the horses on the walls for you to chopine across. Jump from shadow to apparition, you'll have to put down and exit shadow form expertly to maneuver your right smart to the next area. While it was passabl easy to see what you were supposed to do next, the execution clad to be a bit more of a challenge.

After two and a half years of growing, Contrast is slated for dismission alongside the PlayStation 4 along November 15 for Xbox 360, PS3, PS4, and PC via Steam. Offering 5-6 hours of gameplay across three acts, Contrast will set you back around $15.

https://www.escapistmagazine.com/contrast-hands-on-preview-traversing-the-shadows/

Source: https://www.escapistmagazine.com/contrast-hands-on-preview-traversing-the-shadows/

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